Last week was all about GTA, but some of you may have caught
a glimpse on some news from Valve. They are reportedly working on a new engine,
what is most probably, Source 2. For those of you who don’t know, Source is
Valve’s video game engine. They have been using it since their conception and
with tweaks and mods, it has even been able to survive a jump in generation. Without
getting into a lot of nerdy detail, game engines are the building blocks behind
a game. It is a piece of software that allows games to easily and quickly made.
It is within an engine that games are created, making it easier to create
physics and visual models, amongst other things.
However, whenever Valve makes any announcement it always
involves Half Life 3 speculation. If you don’t know what Half Life is, God help
you. Since Half Life 2’s gripping ending in episode two, fans of the series
have been clamouring away at Valve’s headquarters like the infected from Left 4
Dead, trying to get Valve to satisfy our thirst for Half Life. But yet, no
luck, the last five years have been littered with all kinds of speculation of a
sequel to Half Life 2 Episode 2, of which Valve has rarely commented. It seems
that every E3, Gamescom and every other gaming event is filled with ideas about
Valve’s appearance at the shows and what they may be unveiling. However, Half
Life 3’s existence seems to be as elusive as that of the G Man.
I'm here one minute, gone the next... |
Though the recent announcement of Source 2 may suggest that
Half Life 3 could kick it off, the community seems to be disheartened. It would
make sense that this is where Half Life 3 begins, a new generation, a new
engine, just as with the original Half Life. Despite this, after five long
years of anguish and disappointment, people seem to be giving up on the idea.
It seems more and more likely that the game may never come, and maybe that’s the
way it should be.
So maybe Half Life 3 should never be made (cue a roar from
and angry mob of Valve fans at my door). Sure it sounds mad, but maybe it
should stay a memory. Currently the Half Life franchise is untainted and
amazing, heralding a change in the industry, a revolution. On its release some
called it the greatest PC game ever made, and some would still maintain that.
But making sequels is always a risk. Developers need new ideas
that keep the series fresh (Modern Warfare 3 anyone?), while not angering
fan-boys who love the quirks of the original. Sequels must keep current fans
happy, while also attracting new ones to the franchise. This is a particular
problem with strategy and simulation games, where current fans want more
complexity, whereas new players want to be able to jump right in. You wouldn’t
be mistaken for thinking that sequels are a cop-out in the media industry. The
film studios have been using them for decades as a means to not producing
totally new ideas, and video games have been doing the same.
The problem is, two factors can affect expectations of a
sequel from its fans, the quality of the original and the length of time people
are waiting, both of which only pile the pressure on Valve. When the original is
of such a high quality, obviously people expect the sequel to be at least the
quality of the previous. With Half Life 2 being called “the best PC game of all
time”, its easy to see why this increases the expectation of HL3. Also, with
five and soon to be six years gone by, people expect more. Technology advances,
the developer continues to learn and expand on their knowledge. As people wait,
they start to have imaginations and dreams of what a sequel may be like, what it
may entail. Also, other high quality games come out, there is stiff
competition, competition which only increases every year. We live in a world
where mediocre video games no longer cut it. As fans we expect the best, and
nothing less.
"Look Daddy, another modern time, realistic, fast-paced FPS" |
We’ve seen games not live up to their hype, not make quite
the same impact as the sequel. When the Modern Warfare part of the Call of Duty
series was released, it was a huge hit (and still is). It changed the landscape
of first person shooters just as Halo had done before it. It made modern,
realistic gun fights cool and brought in shoot, quick kill, kill another
million style play. Yet alas, after Modern Warfare 2, the quality dipped. Both
Treyarch and Infinity Ward failed to innovate as they had before, the genre
they had made popular had enveloped them, and turned them into “just another
FPS”. Black Ops and MW3 were nowhere near to the standards of their
predecessors, with Black Ops II having mixed reviews as to whether it has
revitalised the franchise.
Games that have suffered from long waits have also suffered
in poor quality. Most recently and notably appears to be Duke Nukem (it took)
Forever (to come out). Duke Nukem 3D had a strong fan base back in the 90s and
Duke Nukem Forever was an inevitability. However, problem, after problem, after
problem meant DNF was almost dead and buried, never to see the light of day
again. Of course, someone thought it right to bring it back, just as it was conceived
back in the dawn of the dinosaurs. DNF was released as if it was supposed to be
released ten years ago. The physics were clunky, the gameplay was dated and the
ideas just weren’t fresh. The problem with making a game that was originally
thought of a long time ago, is that it comes out as that game. Since the video
game market is so dynamic, you just can’t do that.
The odds are stacked against Valve if they really do decide
to make Half Life 3 (I’m not holding my breath for it though), chances are
something about the game will mean it doesn’t have the same effect as Half Life
2. The probability is that it won’t impact the industry in the same way. The
likelihood is, is that it won’t be the game we were expecting. But if there’s
any company that can pull it off, it’s one that is dynamic, one that manages to
stay ahead of the game, one that lives up to expectations. It’s the company
that brought you Portal, Team Fortress and Left 4 Dead. It’s the company that
revitalised PC gaming with Steam. If I’m to trust any developer to give Half
Life 3 the justice it deserves, I’m glad it’s Valve.
No comments:
Post a Comment