SimCity comes out today
in the UK and came out earlier this week elsewhere (damn you rest of
the world!). It’s the first proper SimCity game by developer Maxis
since 2003 and there’s a huge focus on multiplayer play. Different
players take control of different cities and develop alongside each
other, potentially in real time. This is EA’s excuse for making the
game require a constant internet connection, you can’t play the
game without one, that coupled with a server issues has led to the
standard trashing of SimCity on Metacritic user reviews, as I’m
writing this there are 1,180 negative reviews with an average of 1.5 (out of 10). This is clearly an issue that has riled much of the
SimCity community, but with piracy being such a huge issue, is it
right for developers to require an internet connection?
Let’s not kid
ourselves, EA has clearly implemented this scheme on SimCity as DRM
(Digital Rights Management), in other words to stop piracy. Piracy is
a huge problem for all media industries, film and TV suffer just as
badly as games and music suffers worse. Beside the point that it is
criminal, piracy gives developers a hard time. They lose money
because of it because fewer people buy their games. You may think
that someone like EA or another gaming behemoth may not be affected,
you’d be wrong. These companies are still profitable despite
piracy, but the situation could be very different. Video games are
one of the lesser affected industries by piracy so that with the fact
that most people never see or hear about developers means the effects
are often a little less evident. EA may not be crashing down because
of piracy, even Maxis will probably survive despite it, but its
smaller developers, those without huge financial backing and with
whose livelihoods depend on one game, they are the biggest losers
from piracy.
The kind of video game pirate publishers don't hate |
I mentioned in a previous article that developers can invest lots of money into a game
and often rely on one game at a time, particularly the smaller ones.
By putting all their eggs into one basket, there is a huge risk
involved and if that game fails, then the company may also go bust.
Smaller developers need all the money they can get, they do not make
millions, many struggle to simply stay afloat, so the loss of a tens
or hundreds of copies can be detrimental potentially. Every year,
countless games companies are shut down, earlier this year we had
THQ, a huge games publisher, close down, no doubt piracy played a
part in that.
These small developers
are often independent and so not only do they get less funding, less
of their games get bought, pirating an indie game means you are
denying a larger percentage of potential profit than if you pirated a
blockbuster game. The indie game development scene is trying to find
a way of reaching out to a wider community, if that wider community
is not buying their games, indie developers may have a very limited
future.
Almost everyone will
agree (most hypocritically) that piracy is wrong, most people however
don’t care. They do not see the effects of it and are stuck in
their own individual world. Even those who don’t pirate may have a
problem with anti-piracy measures. These measures, like requiring a
constant internet connection can be frustrating and problematic and
they punish the good, the bad and the ugly.
Though not as big a
problem in the Western world, not all gamers have access to an
internet connection. By implementing such a scheme means you have
already alienated a proportion of your market, hence you are already
losing money. The number of people cut out must be less than the
number who would have pirated the game but have instead bought it,
otherwise it makes no financial sense.
The internet is not a
universal amenity, it may seems so in the West but go to slightly
poorer countries where gamers still do exist and you’ll find people
who are left out by such schemes totally. Even in the West, though
most people may have internet, not everyone has a connection that is
fast or reliable enough to handle a game, so that’s even more
people cut out, unnecessarily you could argue. Playing an online game
and seeing lag and frame-rate drops will show you how many people
still don’t have an internet connection that is good enough for
pristine gaming. Not only is there the speed of the whole service but
the reliability of it too. Cheap ISPs often have poor service and
games will require a constant uninterrupted connection. You would
have seen your FIFA match destroyed by poor connection as if a
certain Turkish referee had come and refereed the game. In SimCity
you might see hours of hard work destroyed by an intermittent
connection as if you’d unleashed a disaster in your city.
"EA Servers are down, we apologise for fu***ing up your game" |
It is not necessarily
on your side either. EA has been having server issues all week with
SimCity (and for a considerable amount of time longer for other
games), thus stopping people playing a game which they have paid £35
for. You've done nothing wrong, and yet you can’t play your game
because EA have screwed up (again).
With the internet
always comes the idea of safety. Though unlikely, having your game
constantly connected means that it is more vulnerable than if it wasn't SimCity for many will still be a single player game and
running the risk of losing something in game or having your account
hacked is not worth it simply to play multiplayer with others.
Piracy is a huge
problem for the gaming industry and it is only gaining momentum.
Already developers are going bust and this will only continue unless
piracy rates decrease. But no one likes being forced to do something,
particularly when you feel like you’re being punished for the
wrong-doing of others. In order to stop piracy developers, publishers
and distributors will have to find a more ingenious method. At the
end of the day, can you really prevent piracy? The only way to stop
it is to change people’s mind sets. Gamers need to be persuaded to
part with their cash, not be forced to. Publishers need to take a
more softly softly approach. They need to deal with the situation
like Gandhi and not like Stalin, after all, India is a rising
superpower and Russia, well isn't.
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