Telltale Games has made episode 1 of the walking dead free
on Xbox Live until the 29th December, no doubt in a bid to get us to
by the other four episodes. With great critical acclaim it’s fairly certain
season 2 is in the pipeline, but is it a viable move for other developers?
Telltale’s whole business model is based around making
episodic games for licensed franchises. Unfortunately, very few of their
previous works have been very successful, with nothing even coming close to the
Walking Dead series. Other companies also haven’t had much success with
episodic games, Sonic 4 only ever released two episodes neither of which were
very successful. So why would anyone go for it?
Well firstly Telltale produced Tales of Monkey Island, which
was very good so some positives to be gained from there. Also a large benefit
of episodic games is that smaller studios don’t need to make a huge big budget
blockbuster all in one go which can be very expensive for a company that has a
small and not always continuous income. For audiences, each episode is
significantly cheaper, sometimes similar to or less than the price of DLC for a
‘normal’ game. This is in a world where short, cheap games are becoming more
popular. Smartphones and Steam have had great success selling games for low
prices. It is true that gaming may be moving away from a £40 game. For these
reasons, episodic games give a better opportunity, arguably, to smaller, independent
developers.
Sonic 4 went episodic probably based on production costs
because the return was uncertain. Sonic 3 was released back in 1994, back when
he and Mario were still king. Sonic’s appeal has diminished in the years after
then and so it would have been difficult to tell whether Sonic 4, a
continuation form Sonic 3, would have been successful. By making it episodic,
Sega didn’t have to pour millions in and could pull funding whenever they
wanted.
However, Telltale’s reasons for episodic games are beyond
the economic. Telltale combines their use of episodic games with other media
franchises, such as the Walking Dead, Law & Order and Wallace & Gromit.
These are (mostly) TV series’ and hence the games are formatted like TV series’.
If you look at the video game industry, it is largely based on the film
industry. Work for months, a year, two even three, then create one product that
is pure, concentrated enjoyment in the space of 10-20 hours. Aside from the differing
time scales, this is largely how films are made, of course games often have
better replay-ability but the film industry makes money later through DVD,
blu-ray and licensing to TV. Both have also found later incomes through digital
distribution as DLC or through on demand services like LoveFilm or Netflix. Episodic
games are more like TV series, the enjoyment is far more concentrated into a
smaller time frame and it is crucial the ending hooks the audience into watching
or buying the next episode, more so than it is with film.
It is also crucial
then for an episodic game to be released at set intervals, this is easy for TV
thanks to a set schedule, but for games it can be harder to meet a schedule.
Late Beta testing can sometimes run for longer than expected and often causes delayed
releases. Some developers have mastered hitting schedules, the FIFA games by EA
are always on time, though often release with countless bugs, some of which are
never fixed. Telltale is also well known for hitting its schedules. By hitting
a schedule people trust the developer to release the product at that time,
hence they can get excited by it, hype builds and more buy the game.
![]() |
I'm late, I'm late for a very important date, the next episode, my audiences aren't going to wait |
Episodic games also allow for stories to remain focused and
immersive. Each episode can focus on one part of the story and keep it tight.
The greatest feature of the Walking Dead is how it tells its story, it is
tight, immersive and hooks you. The same is true for episode 1 and 2 of Half
Life 2 (though you could argue that they are DLC rather than an episodic
series). The Half Life 2 episodes end on huge cliff hangers making gamers
clamour for more (only for Valve then not to deliver). The fact that there was
no episode 3 caused anger amongst the community since we could never find out
what happened after SPOILER Alex’s dad died. END OF SPOILER. This only
emphasies the point about releasing episodes on time. Some argue that Half Life
2 Episode 2 was better than the original Half Life game. The two episodes carry
on the story like a TV series that follows on from a film. When writing its
stories Telltale apparently works with writers on the TV series allowing for a
game that is not just a poor imitation of the programme but a well thought out
extension of it.
Episodic games may also invite a new group of people into
gaming. Many people don’t play games because they don’t have the time to play
an entire standalone title from beginning to end in a short enough time span
for the story to remain fresh in your memory. However, to some playing a much
shorter game in a month or in two months is much more appealing, you can easily
drop in and out and it does not require constant undivided attention, in the
same way watching a TV show takes up less time than watching a film.
Episodic games probably do have a future, but they are by no
means a competitor to the standard game format yet. For that to happen digital
distribution needs to take off (more than it already has done), probably until
a large majority of the gaming community use digital downloads, which still is
not the case. For many years video games have taken a format similar to films
with a big blockbuster and maybe it is time to search for alternatives, after
all developers have seen huge success with short games on phones, PSN and XBLA.
Maybe the next step is an increase in episodic games where games take the television
series model and adapt it. The model has its gains and drawbacks, TV competes
well with film, so what’s to say episodic games can’t compete with stand-alone
titles? Video gaming is an industry that has only been around for less than 30
years, it is still arguably finding its feet in the world and even the film
industry is still changing, so a new format of games taking centre stage,
stranger things have happened.